My name is Andrew, and I’m a Technical Animator/Artist. I’m always eager to explore new areas, particularly emerging technologies in the animation and game industry. I have a strong and continually expanding technical foundation in Autodesk Maya and Unreal Engine, along with experience working in proprietary game engines and a solid working knowledge of other 3D content creation packages. I work to maintain a solid working proficiency in Python, applying it to tool development, workflow automation, and pipeline support. I’m adaptable, resourceful, love tackling challenges head-on, and learning new skills.
I am Originally from Utah, I now reside in the greater Seattle area. I have a passion for technical art, art, playing sports, and board games. Snowboarding brings me peace, but spending quality time with my family is what makes me happiest. Thanks for visiting! Feel free to explore my portfolio or reach out if you’d like to connect!
This section is included to showcase my artistic ability. While my portfolio primarily focuses on technical ability, I believe maintaining and improving my artistic skills enhances my overall technical artistry. This section is intended to complement and to not distract from the core of my work, demonstrating my ongoing commitment to creative growth.