My name is Andrew, and I’m a Technical Animator/Tech Artist. I’m always eager to explore new areas, particularly emerging technologies in the animation and game industry. I have extensive experience with Autodesk Maya and Unreal Engine, including managing and polishing character assets, debugging character systems, and optimizing characters for maximum performance in games. I also enjoy simplifying workflows with Python. In my free time, I like to model, animate, and draw. I’m resourceful and love tackling challenges head-on. Originally from Utah, I now reside in the greater Seattle area. I have a passion for art, playing sports, and board games. Snowboarding brings me peace, but spending quality time with my family is what makes me happiest. Thanks for visiting! Feel free to explore my portfolio or reach out if you’d like to connect!